The weapon and shield a Character has equipped appear on its model, including for other players.
This build went out to the Steam playtest branch with a fresh test world. Characters from earlier builds were reset.
Added
- Equipping or unequipping a weapon changes what the character model holds, as seen by other players too.
- Own models for the heavy mace, short sword, dagger, club and heavy wooden shield; the shield is drawn on the left forearm.
- Items can set their own model, scale and effect. The Crypt's Longsword +1 of Light is a glowing short sword model.
- The editor's Item Definition form has a Look section for these fields.
- Crypt skeletons carry scimitars and greatswords.
Changed
- Character textures use less memory (93 MiB to 18 MiB of the character budget).
Known issues
- Seven weapons still use the longsword model and three shields use the wooden shield model.
- The shield is large and can clip into the body; hands do not close on grips.