Game

Damage types, undead resistances and sheathed weapons

Damage now has a type, the Crypt's skeletons reduce or resist some of it, and weapons are sheathed out of combat.

These builds went out to the Steam playtest branch with fresh test worlds. Characters from earlier builds were reset.

Added

  • Every damage source has a type. The combat log names it, for example "hit (9 slashing)" and "for 8 fire", and floating numbers for non-weapon damage take the type's color.
  • Creature types and individual creatures can reduce, resist or be immune to a damage type. Editor Creature Stats rows set them.
  • The Crypt's undead have damage reduction 5 that bludgeoning weapons bypass, and are immune to cold, as skeletons are in the System Reference Document 3.5.
  • The Sutler sells a club and a heavy mace; undead drop a club one time in four.
  • Out of combat a weapon hangs at the hip, or on the back for shields, two-handed weapons and staves. It returns to the hand when you attack or are attacked, and is stowed about one round after the fight.
  • Out of combat characters and humanoid creatures stand, walk and jog in a relaxed stance and blend into the combat stance when a fight starts.
  • An "Active effects" row on the Character Record, with a limit of 24 beneficial effects and 32 effects in total per creature. A spell that would exceed the limit is refused before anything is spent.

Known issues

  • Blades do little damage to the Crypt's undead; a club or mace is the intended answer. The Crypt is a test area and is not balanced.
  • Ray of Frost does nothing to the Crypt's undead.
  • Sheathing has no draw animation. The relaxed idle does not loop cleanly and the relaxed posture is off on the current character models.