Game

Rogue, Cleric and multiclassing

The first Steam playtest build includes the Rogue and the Cleric next to the Fighter, and a Character can take levels in more than one class.

The first build on the Steam playtest branch. It has the Fighter, the Rogue and the Cleric.

Added

  • Rogue class with Sneak Attack, trapfinding, Evasion, trap sense and uncanny dodge.
  • Flanking: an ally in a clear melee position gives a flanking bonus and makes Sneak Attack possible.
  • Traps can call for a Reflex save instead of an attack roll; a successful save with Evasion takes no damage.
  • Cleric class with prepared divine spells, spell slots, rest to refresh them, and a spellbook window.
  • Cleric spells, among them Cure Light Wounds, Bless and Cause Fear, cast with a Concentration check and quickbar support.
  • A Cleric chooses a deity from the module's list at creation.
  • At level-up a Character can advance any class it qualifies for, so a Fighter can take a level of Rogue.
  • No experience penalty for multiclassing.