Dwarf, Elf, Half-Elf, Half-Orc, Gnome and Halfling can be picked at creation next to the Human, with their ability changes, traits and size.
This build went out to the Steam playtest branch with a fresh test world. Characters from earlier builds were reset.
Added
- A race picker in character creation, with a racial column on the Abilities step and race features on the sheet.
- Ability adjustments for each race, for example Dwarf +2 Constitution and -2 Charisma.
- Dwarf: 20 ft speed that armor does not reduce, darkvision.
- Elf and Half-Elf: low-light vision; Elf gets +2 to Search and Spot; Half-Elf gets +2 to Gather Information.
- Half-Orc: +2 Strength, darkvision.
- Gnome and Halfling: Small size with +1 armor class and attack and +4 Hide, 20 ft speed, smaller bodies; Halfling also gets +2 to Jump and Move Silently.
- Wielder-sized weapon damage: a Small Character deals smaller dice with the same weapon, and a Small Monk has its own unarmed dice.
- Darkvision and low-light vision lift dark scenes in the player's own view.
Known issues
- Racial traits against specific creature kinds, racial weapon familiarity and spell-like abilities show "No effect yet".
- Dwarf, Gnome and Halfling bodies are scaled placeholders.