Game

Monk and multiple attacks per round

The Monk is playable with unarmed strikes, flurry of blows and wholeness of body, and every class can fight with an empty hand.

This build went out to the Steam playtest branch with a fresh test world. Characters from earlier builds were reset.

Added

  • Monk class (lawful alignments only) with the monk weapon list.
  • Flurry of blows: the Monk makes two attacks per round from level 1, at a reduced bonus on each.
  • Monk unarmed damage and the Monk armor class bonus, both growing with level.
  • Fast movement while unarmored, evasion and still mind.
  • Wholeness of body: self-healing from a pool of twice the Monk level.
  • Unarmed combat animations: guard stance, jab, cross, kick and hook.

Changed

  • An empty main hand is now an unarmed strike for every class (1d3, 1d6 for a level 1 Monk). Unequipping the weapon switches the character to the unarmed body and animations.
  • Other players see a Monk's stance.

Known issues

  • Stunning Fist, ki strike, quivering palm and the later Monk features are not implemented.