Moss, cracks and grime on any wall, materials that whole kits can share, and modules with hundreds of Levels.
Three editor additions for builders.
Decals
Decals project a texture onto whatever they touch: moss creeping up a crypt wall, cracks in a floor, soot above a torch. Create one in the Content Browser with New > Decal, pick a texture and drop it in the world. Move, rotate and scale it with the gizmo, and set its opacity and priority in the Inspector. Decals now appear in Build & Play exactly as they do in the editor.
Shared materials
Kits no longer need a unique set of textures per model. Author a PBR material from scratch with New > Material, fill its texture slots from the Content Browser by search, drag-and-drop or the "use selected" arrow, and assign it to any Blueprint's material slot. When you import a model whose material name matches one of your materials, the editor offers to bind it for you.
Bigger modules
We raised the limits that capped module size:
- Imported textures up to 4096 pixels, and 256 MiB of textures per Level
- 128 MiB of module source and over half a million placed instances
- A test module of 200 Levels with 2,000 instances each now opens, saves and runs through Build & Play
Packages stay at 512 MiB for now so that the game runs well on 8 GB machines; larger worlds will stream their Areas on demand.